Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (2024)

Shadow Boxing

Who can complain about more Elden Ring? Especially when the quality – and, to a degree, quantity – matches the base game beat-for-beat?

Let’s get down to brass tacks. Elden Ring’s Shadow of the Erdtree expansion is absolutely, positively more of the same. After three hours noodling around a section of its significant-looking map, I’m satisfied of two things: first, this is no grand reinvention of the wheel - but second, it doesn’t need to be. It’s ultimately building on the foundation of one of the greatest games ever made; more of that is more than good enough.

Or to put it another way, I was exhilarated, gripped, and left desperate for more by this brief hands-on. When I got home, I booted Elden Ring, kicked off New Game Plus, and began to meander through the game to craft a new save ready to boot into the expansion. It sent me tumbling right back into an Elden Ring hole..

To reach the expansion DLC content, you’ll need to have defeated two of Elden Ring’s major bosses: Caelid’s powerful General Radahn and the Machiavellian Omen Mohg. It’s from the boss arena of the latter that you’ll be able to be transported to the ‘Land of Shadow’ through the newly-added invitation to ‘Touch the Withered Arm’. Without too much fanfare, you’re dropped into an all-new area in search of what became of Miquella, one of the key players in The Lands Between who was missing from the main game.

Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (3)

In the hands-on, I could experience one chunk of the map - literally, the area as defined by the first map fragment you pick up a few steps into this new adventure. Without collecting more map fragments and seeing truly how much of an explorable area there is it’s difficult to judge, but zooming out and toggling between the discrete Lands of Shadow map and that of The Lands Between, it does appear that FromSoftware boss Hidetaka Miyazaki was broadly right when he compared its size to that of Limgrave, Elden Ring’s opening area. From a glance at an admittedly not-filled-in map, extrapolating its maximum size from the maximum zoom and pan available, The Land of Shadow does look roughly comparable to Limgrave - but that’s including the Weeping Peninsula area to the south, and even perhaps at least a little of Caelid. Point being: this area is big.

But in addition to feeling large, it just has a greater sense of density. That’s a density of stuff, but also of things like biomes, enemies, and so on. A lot is crammed into the zone. The hands-on basically encouraged us to wander towards two different dungeons - the smaller challenge of Castle Ensis, and the larger ‘legacy dungeon’-scale Belurat Castle. I don’t want to get into any spoilers whatsoever, but both obviously have notable bosses - Belurat is home to the ‘Dancing Dragon’ boss that you’ll have spied in trailers, numerous paths and challenges along the way, and a slew of new enemies to face down.

The hands-on build had the character level set to 150 - but despite being so high, the preview was still a challenge. Part of that was in getting used to new weapons and abilities, of course. The expansion will offer eight new categories of weapon and in excess of over 100 new actual weapon items, plus new armor, talismans, and other gear. In this build, I was surprised to see the martial arts hand-to-hand weapon actually equipped by default to a Faith/Intelligence mage-style build, making for a sort of Mystic Master class with magically-imbued physical hits.

Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (4)

For those who perhaps might enter the DLC a little under-leveled, there’s a new mechanic to help - the Scadutree Blessing. This works a lot like collecting Golden Seeds and the like to power up your healing options in the main game, except this mechanic offers you a permanent buff to your damage dealing and resisting capabilities - but only while in the Lands of Shadow. There’s a similar item that powers up Spirit Ashes, too. Because these items have to be found and then redeemed when resting at a Site of Grace, they’re ultimately optional. For the maximum challenge you can leave these unredeemed; a simple but elegant nod to ensuring this DLC expansion satisfies both those looking for a finger-bleeding endgame challenge and those who want to unravel more of the mysteries of the lore alike.

The lore is delivered by a new cast of characters, as seen in the trailers. Knights, servants, and followers of Miquella are tracing the Empyrean’s footsteps across the Land of Shadow. Each new character is unique with their own background and story; one knight, Freyja, once fought alongside Radahn. Another served Mohg. They’re assisted by a twitchy, nervous Merchant. All are in this mysterious land because they wish to locate and follow in the footsteps of Miquella. There’s an air of the allies you meet in Roundtable Hold about this motley band of warriors. Some are more friendly than others, of course. They congregate around ‘Miquella’s Crosses’, shining waypoints that appear to mark places that Miquella let go of some part or another of their being.

The Land of Shadow exists as some sort of twisted version of The Lands Between, but it’s not quite an inversion. The Erdtree looms, but shattered and broken. The map’s geography is entirely different. But hints of the connection between these worlds abound and tickle at my inner lore goblin.

In one quiet corner I discover a place of worship, the ‘Church of Consolation’, which has the familiar shape of a Church of Marika from The Lands Between. It’s guarded by a single knight, and the statue at the head of the church sits headless. I soon after stumble upon a location called the ‘Suppressing Pillar’, with an inscription that reads “The very center of The Lands Between. All manners of Death wash up here, only to be suppressed.” My interest is thoroughly piqued. After the event, I ask PR if my favorite Souls lore YouTuber will also be playing this build. I need a two-hour video on that pillar, stat.

Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (5)

When battling the Dancing Dragon at the end of the Belurat dungeon, what makes Shadow of the Erdtree so exciting hits me like one of the bolts of lightning the boss charges and batters you with. The realization is simple: for my money, the best sorts of expansions and DLCs do one of two things. They either subvert and surprise with something new and unexpected… or they showcase a developer finally divorced from the various difficulties and always-shifting elements of ongoing game development, able to develop with their feet on the most solid ground. This allows them to stretch the confines of their game’s design to its maximum - or sometimes even expand those boundaries.

It’s difficult to tell based on just three hours of play, but Shadow of the Erdtree appears to be the latter. It’s FromSoftware doing a victory lap. It’ll stretch, it’ll poke, it’ll expand, as the official use of the term expansion (rather than DLC) suggests - but it won’t reinvent the wheel. Belurat Castle feels like a natural evolution of a place like Stormveil, for instance, similar in size and style but differing in the nature of its challenge.

The Dancing Dragon is likewise a boss that appears to gleefully toy with player expectation defined by the main game - a wildly unpredictable encounter against an enemy that flails and shudders as it shifts elements, its elemental attacks proving deadly. Not everybody at the preview event managed to beat the boss; when I did, it was by the skin of my teeth. “So close it made me feel sick,” my notebook scribbles say of my victory.

What I play in the three hours is just a fraction of what Shadow of the Erdtree will offer. It retains Elden Ring’s open-ended structure, too - so the choice I had between ‘three paths’ and two sizable dungeons (plus some smaller distractions) in a small defined area is not truly representative. Indeed, I could’ve wandered off the beaten path, but had Bandai Namco reps ready to haul the controller from my grip if I ventured outside of the confines of the preview. But the point is: there’s clearly a lot here. This new map is clearly very dense. You can just tell.

Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (6)

Honestly, I’m just so ready for it. There've been a lot of great games released in the two years since Elden Ring landed - but this expansion is likely to serve as the perfect ‘full stop’ on a game that offers an industry-defining design thesis. Sometimes, less is more. Sometimes, however, more is more. Sometimes you can’t quite get enough. After two years, it turns out that more Elden Ring is exactly what I wanted. I can’t wait for the full thing - and lucky enough, it’s not that long a wait.

Shadow of the Erdtree is the massive $40 Elden Ring expansion, and it’s the only one the game will be getting. It arrives June 21 on PC, PS4, PS5, Xbox One, and Xbox Series X/S, and requires owning a copy of the base game.

Elden Ring Shadow of the Erdtree hands-on: More of the same is pretty great when you’re talking about one of the greatest games of all time (2024)

FAQs

Is Shadow of the Erdtree more of the same? ›

Although Shadow of the Erdtree doesn't significantly alter the core game, it does feel, in some ways, like a condensed version of the same experience that captures the magic of playing Elden Ring for the first time, with more content than many expensive games.

Is Shadow of Erdtree harder than Elden Ring? ›

No, it's a natural escalation from the base game. No, it's not any more difficult than FromSoft's other DLC. It is *very* difficult, but it is still fair and balanced.

Why is Shadow of the Erdtree so good? ›

Elden Ring Shadow of the Erdtree offers more substance and less filler. At its core, Shadow of the Erdtree is still Elden Ring, albeit with necessary refinements to make the experience more cohesive and, in all honesty, much more enjoyable than the base game.

Why is Shadow of the Erdtree review bombed? ›

The prevailing criticism is that enemies are immediately tough when you enter the Shadow of the Erdtree chapter, and players are regularly killed by roaming mobs of enemies who leave no room for a counter-attack.

Does Melina appear in DLC? ›

In the Elden Ring: Shadow of the Erdtree Dlc, many fans were left pondering the absence of certain key characters, particularly Melina. Surprisingly, the character does appear in the Land of Shadow, but only under very specific circ*mstances.

Is Shadow of the Erdtree as big as the base game? ›

“Shadow of the Erdtree” feels like 75 percent the size of “Elden Ring,” a game that's already bigger than most games. Developer FromSoftware basically made a sequel.

Is Sekiro or Shadow of the Erdtree harder? ›

Summary. Elden Ring: Shadow of the Erdtree is harder than the base game, but offers various ways to deal with the increased difficulty. Sekiro: Shadows Die Twice is FromSoftware's hardest game, with linear gameplay and story, requiring players to improve their skills to progress.

What is the hardest class to play as in Elden Ring? ›

There is no questioning that the Wretch provides Elden Ring's most challenging experience by far, particularly in the early game. It continues the tradition of the "Deprived" class from Dark Souls by starting the player as a half-naked warrior with low (albeit balanced) stats and a nigh-useless club.

Does NG+ make Shadow of the Erdtree harder? ›

The simple answer is, “Yes, the DLC is harder playing NG+ even when you play Shadow of the Erdtree the first time.” However, the simple answer is misleading and I believe you'll have an easier time playing on your existing NG+.

Has anyone beaten Elden Ring: Shadow of the Erdtree? ›

It took me 7 hours to beat Elden Ring: Shadow of the Erdtree's final boss, and people are already demolishing it without getting hit⁠ a single time. Didn't expect weak foe. Elden Ring: Shadow of the Erdtree might be the hardest thing FromSoftware has ever made⁠—or at least its bosses are.

Should I play Shadow of the Erdtree after beating the game? ›

Should you start a new game for the Elden Ring DLC? I recommend not starting a new game for Elden Ring's DLC and instead taking your existing character into Shadow of the Erdtree. This is primarily because the expansion is balanced around the endgame and having an endgame-level build.

Why are people quitting Elden Ring DLC? ›

The Difficulty Factor

One of the most prominent complaints about the Elden Ring DLC is its difficulty. FromSoftware games are known for their challenging gameplay, but many players feel that the DLC has taken it to an extreme. Some argue that the difficulty spikes are not only more pronounced but also feel unfair.

Why is Shadow of Erdtree mixed? ›

But now that debate has spilled over into Steam user reviews, which currently have a 'mixed' rating after a flood of complaints about the rock hard bosses as well as PC performance issues. Ahead of Shadow of the Erdtree's release, director Hidetaka Miyazaki signaled the DLC would significantly test players' abilities.

Should you take Melina to Erdtree? ›

However, you really do want to say yes, as not only is Melina how you level up - appearing at Sites of Grace after you agree to help you - but she also gives you the Spectral Steed Whistle, answering the question of how to get the Elden Ring horse, Torrent.

What to tell more about the Shadow of the Erdtree? ›

Elden Ring players can choose to help Moore move on or tell him to stay sad in Shadow of the Erdtree. Choosing to tell Moore to stay sad results in quicker rewards and an easier fight against Leda. The player should find all Forager Brood Cookbooks before progressing Moore's quest.

Is Shadow of the Erdtree like a new game? ›

Shadow of the Erdtree is an absolutely massive chunk of new content, complete with new weapons, items, and storylines for players to enjoy while also adding to Elden Ring's daunting list of boss encounters.

Is Shadow of the Erdtree bigger than DS1? ›

Absolutely not. It's definitely bigger than DeS, but it's definitely smaller than DS1 and nowhere near as big as DS2. It is smaller, denser, and more focused than the base game, but there's still lots of running around fields going from point of interest to point of interest.

Does anything in the main game affect Shadow of the Erdtree? ›

While these are the only requirements to access the DLC, and no story or questline elements from the base game will affect the Shadow of the Erdtree Area (or vice versa), it's highly recommended that you complete questlines and defeat bosses that appear to be related to the DLC, which include Milicent's Questline, and ...

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